![]() There were a couple spin-offs created for the game. It also has one of the most badass "intro" themes ever composed for a video game. Look up a gameplay video on Youtube if you are interested. Second was that you formed "unions" in battle where if a specific unit was positioned next to another they would join in the "union" and fight right after your first unit finished. Add onto that each card can only be used once per battle (or battle phase) and you really had to think out your strategy ahead of time. However, each card also has a skill tied to it which can only be activated by a certain unit and only when a certain gauge is full. By winning battles with that card it powers up and becomes stronger. The first is that you battle using cards which have a specific power to them. This game is considered very difficult due to many unqiue game play mechanics. The main heroine, Princess Yggdra flees and joins up with fellow lovable cast of characters and must rally to save her country. ![]() It follows the very "Fire Emblem" style story of a neighboring country invading another and causing chaos and destruction to follow. This game is considered Episode II of the Dept. Again originally released on the GBA in 2006 and then seeing an updated graphical remaster on the PSP in 2008. The second game released in the West was Yggdra Union: We'll Never Fight Alone. Having one of the girls use it who were not proficient in it would only result in say a lousy smack on the head, thus using up one of your precious durability uses. ![]() For example, while Ein was proficient with swords and having him use one may unleash a powerful skill. The game was unique in that each item/weapon you could use in the game had a limited # of uses (think Fire Emblem) and each one when used by a different member of the party did different things. In it you banded with a group of five lovely young maidens to eventually save the world and if you played your cards right, finish the game with a specific heroine's ending. In it you followed the adventures of a young hero named Ein who was caught up in a storm of conflict between the Gods of Asgard for control over the World tree. Originally released (in the West) on the GBA in 2005, it would have an extended release/update on the PSP later in 2007. The first the West saw was Riviera: The Promised Land. ![]() Sometimes requiring a 2nd/3rd play through to fully understand them. Second, each of these games are considered not necessarily "hard" per say but very "challenging" due to the complications of the battle systems and gameplay mechanics. There are currently five known games in the series. While reoccuring elements, lore, themes, and sometimes characters are in each game, each one is stand alone. The Dept Heaven series is a group of games each listed as a specific Episode. We haven't seen anything from this series in a while and the last major release that the company helped work on I believe was Dungeon Travelers 2. Most of their work remained in Japan for a long time until the later 2000s in which Atlus USA licensed and distributed quite a few of their titles in the West. Their most well known titles are the Dokapon series, Baroque, and the Department Heaven series. For those who don't know STá´‰NG is a Japanese development studio that was started in the late 80's.
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